Tuesday, 28 October 2014

Assessment, Technology and Putting the Joy Back Into Learning




High Stakes & Stress

Increased testing in our classrooms has significantly increased stress levels in our students (Willis, 2006). This is having an effect on student brains. Neuroimaging and neuroscientific research have exposed the negative impact stress and anxiousness have on the brain’s neurotransmitters. Stress and stressful learning environments block learning. Alfie Kohn writes in his article Feel- Bad Education: The cult of rigor and the loss of joy (2004), that the deepest critical thinking occurs when students are at their most creative, making connections in an atmosphere of “exuberant discovery”. In other words, teachers need to bring the joy back into learning. Recent studies have shown that ‘cognitive playfulness’ is aligned to a willingness to engage with new ideas, creativity and innovation - skills highly valued in a 21st Century economy. It was also found that if more emphasis is placed on the learning goals rather than performance goals, then strategic thinking and cognitive playfulness is a more likely outcome (Tan & MacWilliam, 2008, p.7).

 In other words, if we take away performance-based anxiety and replace it with a focus on the actual learning, our students’ creative capacity will increase.

 Dylan Wiliam argues that assessment should be central to education (2011, p.46). Specifically, Wiliam  points to formative assessment, (gathering evidence about what students have learned in order to inform teaching practice and decide what to do next) as the most effective way of bridging teaching and learning.  He shows that the same assessment task used formatively, rather than in a summative way, has a far greater impact upon student learning.  

Indeed, in many cases, internal summative and performance-based tasks can often be replaced with formative assessment strategies that are ongoing, diagnostic and from a student’s perspective, non-threatening. Summative assessment often takes the form of a grade or mark on a page with a few accompanying teacher comments. For most adolescents (and many other students for that matter), grading practices only serve to emphasize competition and this feedback often has a negative impact. We know that students often go straight to the score and ignore the comments. By using comments as feedback (what works well- what needs improving) in the absence of a score or grade, students are encouraged to improve upon their work and teachers are given an ideal opportunity to enhance their learning (Black, Harrison, Lee, Marshall & Wiliam, 2004).


Tapping Into Technology

In many cases, middle schools have been slow to embrace technology in their classrooms and multiliteracies are still being “understood as ‘garnish’ to the ‘pedagogical roast’ of traditional code-based and print-based academic literacies” (Tan & McWilliam, 2009, p.213). Schools are meant to be educating students for their digital future, but are still faced with a standardized testing culture that is driven by flat literacy practices. A growing body of evidence suggests that digital and Intelligent Web technologies can have a profound impact upon student learning. Even more importantly, these technologies can be used to work with the enormous changes that adolescents are undergoing at this particular stage of their development.

Digital tools can be used by students to pursue passionate interests. They can engage students on an emotional level, build metacognitive skills and provide a social context for learning. Students could be encouraged to write about what they are passionate about on publically accessible blogs. They could be analysing and creating genre features and hybrid genres across a vast array of multimedia forms, while at the same time, communicating with each other via social media to critique what they see as good and bad examples (critical literacy). Over time, such deep learning experiences fire their creativity and knowledge of the genre so that they are much better placed to create their own genre specific texts (Armstrong, 2006).


Learning is not just about the retention of content. If students do not come up with their own answers, learning is superficial (multiple choice tests are a good example of this). Using tools like the SAMR Model (Puentedura, 2014) to guide them, teachers should be attempting to incorporate technology as a means of providing an alternative to the high stakes, top down approach to pedagogy. Digital technologies offer interactivity, informative feedback and intrinsic motivation (Shapiro, 2014).  Students can work collaboratively and interdependently to explore content curiously, deepen their understanding through imaginative activities, create new content by adapting to new situations and scenarios and passionately express their learning in new and creative ways. It is through these collaborative approaches to learning that students’ metacognition and social skills are sharpened and they become more self-directed, critical thinkers.